Archive for the Enslaved Category

HeavenlyNariko (NinjaTheoryFan) on Twitter

Posted in DmC, Enslaved, Heavenly Sword, Ninja Theory with tags , , , , , , , , on May 21, 2014 by HeavenlyNariko

NT banner

I’ve made a twitter for all things Ninja Theory, if you have a twitter be sure to follow. I’ll be tweeting like crazy when they announce their new game.


Enslaved: Odyssey to the West Re-release Hits Steam and PSN

Posted in Enslaved, Ninja Theory with tags , , , , , , , , on October 25, 2013 by HeavenlyNariko


Ninja Theory’s Enslaved: Odyssey to the West, first released in 2010 on PlayStation 3 and Xbox 360, is now available for purchase on Steam and the PlayStation Store as part of a “Premium Edition” re-release.

The new release includes the original game — an action adventure game set in a post-apocalyptic retelling of classic Chinese tale Journey to the West — as well as downloadable add-on Pigsy’s Perfect 10 and three character skins: Ninja Monkey, Classic Monkey and Sexy Trip.

Enslaved: Odyssey to the West Premium Edition is available for Windows PC and PlayStation 3 for $19.99.



Enslaved: Odyssey to the West Re-release Rated In Australia

Posted in Enslaved, Ninja Theory with tags , , , , , , , on October 9, 2013 by HeavenlyNariko


Ninja Theory and Namco Bandai appear to be planning some form of re-release for their 2010 action adventure game, Enslaved: Odyssey to the West, according to a new rating by Australia’s classification board.

The board issued a new rating for Enslaved: Odyssey to the West – Premium Edition today, which is separate from a similar rating issued three years ago prior to the game shipping on PlayStation 3 and Xbox 360. The original Enslaved received an expansion, Pigsy’s Perfect 10, about two months after the game was released, which may be part of the Premium Edition version of the game.

The rating may also point to a PC port of Enslaved, which was spotted in an unofficial Steam database months ago. Ninja Theory’s previous console game, DmC: Devil May Cry, was released for Windows PC shortly after it hit PS3 and Xbox 360. Both titles run on Epic Games’ Unreal Engine 3.

Enslaved: Odyssey to the West was a re-imagining of classic Chinese tale Journey to the West, set in a post-apocalyptic future.

Top 7… Greatest love stories in gaming

Posted in Enslaved, Ninja Theory with tags , , , , , , , , , , on February 14, 2013 by HeavenlyNariko

7c87e3c14e5b100afa14e796c67a1d3c4956f842.jpg__939x820_q85Love means never having to say game over

6. Monkey and Trip (Enslaved)

It’s very rare to see fantastic acting in games, let alone any truly skilled performances, but developer Ninja Theory is one of the few companies that pulls this off consistently. With some help from performance capture tech, Enslaved: Odyssey to the West’s two leads, Monkey and Trip, felt particularly real. Players watched both characters grow throughout the game’s many engrossing cutscenes, seeing a bond form between the two that was totally believable.

Monkey starts the game as Trip’s unwilling slave, but only because Trip is in desperate need of someone to guide her through the robot-infested wilderness. The intense circumstances force them to be allies, but things deepen quickly. Whether Monkey is saving her life or Trip is baring her soul to him over a campfire, just looking at the characters’ eyes will tell you their relationship is evolving. Though we see little in the way of physical contact between the two, we can look at their faces–even in the preposterous finale–and know that these two are in love.

Enslaved’s Failure Won’t Stop Ninja Theory Creating ‘Affecting Characters’

Posted in Enslaved, Ninja Theory with tags , , , , , , , , , , , , on February 16, 2012 by HeavenlyNariko

Worries the game’s commercial flop will prevent others trying the same thing.

Ninja Theory creative director Tameem Antoniades will continue to push the boundaries of character creation despite the commercial failure of Enslaved, but worries other studios will shy away from similar developments.

“We wanted to create affecting characters that felt more like real people than cardboard cutouts,” Antoniades told Edge. “If the game had been more successful, perhaps other games would follow suit and deem it a worthwhile pursuit.

“But perhaps instead it will be held as an example of why it doesn’t matter. Either way, it won’t stop us from trying. I truly believe characters and story can elevate the gameplay and affect people in deep and satisfying ways.”

In the same interview Antoniades also revealed how poor sales for Enslaved prevented a sequel and further DLC which included a multiplayer game featuring Monkey’s hoverboard.

Antoniades and Ninja Theory are currently working on DMC for Capcom.


Enslaved: Odyssey to The West wins “Best New IP” at Develop Awards

Posted in Enslaved with tags , , , , , , , , on July 21, 2011 by HeavenlyNariko

Some of the biggest developers and best games were recognised at the Develop awards. One of the biggest awards up for grabs was “Best New IP”. The game that took that accolade was Namco Bandai’s Enslaved: Odyssey to The West.

The incredible action adventure game released last year to great critical success but unfortunately never took off with consumers. You can now easily pick up this game for less than 20 Euro, and is honestly a steal at that price. It is one of the best and easily the most under-rated game last year. If you haven’t played it yet, you really need too. Congrats Enslaved.

Ninja Theory on Enslaved’s world, sales, and voice acting

Posted in Enslaved with tags , , , , , , , , on February 14, 2011 by HeavenlyNariko

“I think relationships are what makes us who we are. It’s relationships that drive us to do amazing, or terrible, things. I think it’s a brilliant subject to explore,” Nina Kristensen told me. We’re talking about Enslaved: Odyssey to the West, one of my favorite games of last year, and the second game from Ninja Theory that focused on a relationship between two very different characters. The first game, Heavenly Sword, was one of the PlayStation 3’s early hits.

Kristensen holds the title of “Chief Development Ninja,” which is rather brilliant thing to be as an adult. After talking to her and Mike Ball, the “Chief Technology Ninja,” it’s clear that Ninja Theory is not like most developers in terms of tone and personality. This is a very good thing for the future of the Devil May Cry franchise.

The world was mapped out

The world of Enslaved looked like a painting, but one that was filled with sleeping technological terrors that came to life and fought you as you crossed the landscape. I asked how much of this world they had mapped out, and how much they knew about its history before development began.

“Masses!” Kristensen explained. “We did a complete history of the world, all sorts of plagues and financial crises, massive wars. We made up all sorts of stuff just to give us a back story. There are different types of mechs, some from wars that happened 50 years ago, some from wars that happened 100 years ago, there’s an evolution of those things sitting in the world.” She likens it to a beautiful landscape that has been filled with landmines, hinting at the social commentary under the surface of the title.

“Landmines currently maim or kill 10,000 people every year long after the wars that spawned them,” Ninja Theory co-founder Tameem Antoniades told Eurogamer in a 2009 interview. “In places like Afghanistan, where I originally come from, millions of colorful ‘butterfly’ landmines dropped by the Soviet forces continue to maim and kill children who mistake them for toys. Today we are witnessing the advent of drone warfare, the rise of despot nuclear nations and the possibilities of large-scale casualties in bio-terrorism. In the comfort of our privileged Western world, post-apocalypse equates to fantasy. In places like Afghanistan, people are living day-to-day in a post-apocalyptic nightmare.”

The story’s undercurrents and subtexts are interesting, and they help to explain the game’s grip on those that have played it. But the characters are what is truly exceptional, and that was due to how the game was put together.

Acting in person

The game was written by Alex Garland, the novelist who wrote The Beach, as well as the screenplays for 28 Days Later and Sunshine. It was brought to life by the actor Andy Serkis, who is perhaps best known for the voice and physical performance behind Gollum in The Lord of the Rings. When Hollywood and gaming mix, the results can be terrible; in this case, both men used their talents for the good of the medium.

“When you look at a lot of projects, you can tell the few that got the actors together to work, there are relatively few that do that,” Mike Ball told me, pointing out that Serkis also has a long history in theater. All the scenes in the game were workshopped with all the actors together in one room, and then shot that way. The performances were just that: performances.

This resulted in nuanced acting that is rare in the world of adventure games. In many games, the voice actors never meet each other, much less get to act together directly. It pays off.

The ending was also a major left turn, and I won’t ruin it for those that have yet to play the game—which should definitely be on your to-do list if you haven’t already. Kristensen said that they batted around a number of ideas on what should happen at the end. “As satisfying as a Hollywood ending can be, it’s only satisfying in that moment, it doesn’t give you anything to think about,” she told Ars. “The best movies have a somewhat ambiguous ending.”

Some people hated the ending, others loved it, but it was definitely something people discussed. It was also a major departure from the expected major boss encounter followed by the game wrapping itself up in a tight bow.

I asked if they were happy with the game’s sales performance. “Obviously not,” Kristensen said.

“I think the timing wasn’t awesome for a brand new IP, if you think about everything that came out in the last quarter of last year, we were up against every other big gun,” she explained. “Launching a big IP is hard, and you need it to be in the public’s eye and so forth, and you need a big push to get what you have out to people. I think getting lost in the mix was a bit of a shame.”

Enslaved is out now, and Ninja Theory is now hard at work on the Devil May Cry reboot.