Enslaved’s Failure Won’t Stop Ninja Theory Creating ‘Affecting Characters’
Worries the game’s commercial flop will prevent others trying the same thing.
Ninja Theory creative director Tameem Antoniades will continue to push the boundaries of character creation despite the commercial failure of Enslaved, but worries other studios will shy away from similar developments.
“We wanted to create affecting characters that felt more like real people than cardboard cutouts,” Antoniades told Edge. “If the game had been more successful, perhaps other games would follow suit and deem it a worthwhile pursuit.
“But perhaps instead it will be held as an example of why it doesn’t matter. Either way, it won’t stop us from trying. I truly believe characters and story can elevate the gameplay and affect people in deep and satisfying ways.”
In the same interview Antoniades also revealed how poor sales for Enslaved prevented a sequel and further DLC which included a multiplayer game featuring Monkey’s hoverboard.
Antoniades and Ninja Theory are currently working on DMC for Capcom.